AR/VR Apps | Verizon Innovative Learning
Verizon Innovative Learning Lab: Paleontology
beyond the classroom
Engage students with apps and experiences that drive exploration and collaboration
Reimagine the way we address today’s most pressing environmental issues with Arcadia Earth. This augmented reality experience invites students to explore our planet’s plight, journeying across immersive landscapes seemingly plucked from a next-gen art exhibit. By focusing on individual empowerment, the experience provides educational commentary on the future of our planet, and shares actionable suggestions to inspire students to become part of the solution.
Send your students to outer space with Visceral Science, a virtual reality experience using the formation of stars and planets to immerse them in the scientific concepts of force and motion, energy conservation, and thermonuclear reactions. Working in teams, your students will learn essential astronomy and physics lessons in a fully immersive environment, sparking more curiosity and engagement than through traditional instruction. UPD 1. The experience now includes a mobile companion app. You can join the virtual lesson as a drone controlled by your mobile device and work together with your teammates in a virtual environment.UPD 2. Visceral Science is natively integrated with BlueJeans video conferencing tool that allows teachers to conduct remote classes directly from the virtual galaxy.
McGraw Hill AR
This AR app allows 6-12 grade students to explore math concepts in geometry and pre -algebra with interactive 3D models and activities. With just a smartphone or tablet, students can view and manipulate shapes, animations, and everyday objects on their device screens, brought to life against a backdrop of their desk or table.
Explore all apps
- VR Web App
GRX Arts, Beats and Tech App
- AR App
- AR App
- AR App
- AR App
Augmented Reality Project (Lesson 1 of 5): Project Overview
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Augmented Reality (Lesson 2 of 4): AR Worlds
In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube. Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.