AR/VR Apps | Verizon Innovative Learning
beyond the classroom
Engage students with apps and experiences that drive exploration and collaboration
This unique exploration uses virtual reality (VR) to transform the student experience of science. With a focus on the formation of stars and planets, students encounter key concepts including force and motion, energy conservation, and thermonuclear reactions. Working in teams, students gain an intuition for numerous essential scientific concepts more fully, more deeply, and more quickly than through traditional instruction. The experience includes an augmented reality (AR) companion app that can be used from iOS and Android mobile devices.
GRX Arts, Beats and Tech App
GRX Arts, Beats and Tech is a creative collaboration application for desktop and virtual reality with the purpose of enriching educational goals as embodied by STEAM through the production of music and spoken word. Teachers and students must register to get account approval for their virtual classrooms.
Verizon Innovative Learning Lab
Verizon Innovative Learning Lab brings emerging technology to anyone, anywhere! No expensive hardware required: just open the app on a smartphone or tablet for instant access to free, hands-on STEM education. Browse through the virtual experiences and overviews to teach your students about AR/VR and 3D Printing.Please note: The Verizon Innovative Learning Lab experiences do not require educator access codes. Simply share the link with your students and let the learning begin! For the optimal experience, we strongly encourage this app be used on a smart phone or tablet device with a rear-facing camera.
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New to Augmented Reality?
Now is the perfect time to learn how to leverage augmented reality in your classroom.
Augmented Reality Project (Lesson 1 of 5): Project Overview
This is an applied project where your students will choose from three different project options, then use the design thinking process to create an augmented reality app that solves their user’s problem. In Lesson 1, each student will read all three project overviews. Then, they will choose the project they want to work on for the remaining lessons in the project! Note: the activity in this lesson requires your class to have access to a paid “Pro CoSpaces EDU” account. Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.
Augmented Reality (Lesson 2 of 4): AR Worlds
In this lesson, students will hold the planet of "Sand Land" in the palm of their hands and even learn some words from its native language. Then, students will create their very own planets and languages using CoSpaces and the Merge Cube. Please email VILHQ@asu.edu if you are interested in receiving free CoSpaces “Pro” annual licenses.