Students will learn the basic constructs of a video game using the Scratch interface. Students use Scratch to learn about algorithms and event-driven programming. Object-oriented concepts are introduced through the use of sprites and the stage. Students use critical thinking and creativity to complete and enhance Hungry Mouse, a game that they develop using Scratch.
Lesson Plans for Coding and Game Design | Verizon Innovative Learning
Coding and Game Design
- Create a game called Hungry Mouse using the Scratch interface.
- Develop a stem mindset.
- Use critical thinking and creativity.
2 class periods
3, 4, 5, 6, 7, 8, 9, 10, 11, 12
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