For the Unit 2 Project, your students will choose from three different project options each with a different user, then use design thinking, robotics, and entrepreneurship to create a Sphero RVR solution for a real-world problem! The projects will guide the students through the problem, precedents of existing robotic solutions, users with interviews for empathy mapping, a budget worksheet for building, and finally a programming challenge that can be implemented and tested. In Lesson 1, each student will read all three project overview and choose the project they want to work on for the remaining lessons!
Lesson Plans for Robotics Project (Lesson 1 of 5): Project Overview | Verizon Innovative Learning
Lesson
Robotics Project (Lesson 1 of 5): Project Overview
Grade Level
6, 7, 8
Estimated length
1 to 2 class periods

Overview tab selected 1 of 3
Objectives
- Define the "who, what, and how" of for all three Project Choices.
- Decide if they want to work on Project 2A, Project 2B or Project 2C.
Learning Outcomes
Author
J. Orin Edson Entrepreneurship + Innovation Institute at Arizona State University
Technologies Involved
- Code Editor
- Laptop/Desktop
- Robotics Kit
- Tablet
Supplies Required
- Pen or pencil
- Optional: The book "Plastic Ahoy!" by Patricia Newman